Segger emWin Graphics Library for NXP MCUs
What are the Limitations?
The full license agreement is included in every installer, but there are essentially no limitations on the use of emWin with NXP MCUs. The only restriction is that the emWin library is provided solely in object code ("library") format. Customers may use these libraries on NXP MCUs free of charge (without royalty or additional license fees), for both personal and commercial development. As part of the licensing agreement with Segger, the source code for emWin can not be provided, but if you require the original source code for your own project, Segger offers special pricing for NXP customer's when upgrading from the NXP emWin library.
The following libraries are provided for use with any current NXP ARM MCU, including the ARM Cortex M4, Cortex M3, Cortex M0, ARM7 and ARM9. These object code libraries serve as the starting point to porting emWin to your own HW.
The emWin documentation includes a chapter on porting emWin to a new platform, and you can use one of the Board Support Packages below as a starting point, or reference any up-to-date demo BSP on Segger's website (see Related Resources below)
Board Support Packages (BSPs)
To facilitate using emWin and porting it to your HW platform, NXP provides the following BSPs. As new BSPs are added they will be included in the list here:
Every BSP includes the official emWin documentation in the \doc folder, but for convenience sake it is also made available here on lpcware.com
If you are looking for a lighter-weight, basic graphics library, you may also be interested SWIM, a free Graphics library produced and provided by NXP.